
Your Queen acts like a Sheep-Dog for this type of Checkmate Otherwise, the One-Square Prison, gives him no legal moves (but not in Check). You need to give the King a two-square prison so that he can make legal moves until you can complete the checkmate.

Many “nearly won games” have been ruined by the One-Square Prison Blunder. The One-Square Prison Stalemate Blunder!! This move creates an immediate Stalemate Draw The Queen creates a two-square prison for the opponent’s King, then waits for her own King to arrive to help finish the checkmate. The Two-Square Prison The Black King is limited to hopping between the same two squares The Queen then makes a move (typically of just a single square) in the same direction as the King’s move. This forces the King to move away towards an edge of the board. This method involves placing your Queen the equivalent of a Knight-Shape Move away from your opponent’s King, limiting the available squares. King is the simplest to remember and easiest to perform (even though it may not be the quickest in a particular position). The Knight-Shape Move Technique The eight possible angles from which to position the Queen in a Knight-Move Shape


